Frostdev

KilnWikiGameplay

Progression

Give experience, set levels, give skill points and unlock skills through the game's own rules.

Works today 1 min read Updated

Kiln uses the game’s own rules, so players without Kiln see it all: the XP popup, the level-up, the points. New nodes and new trees are on Talents.

[Subscribe]
private void OnLevel(PlayerLevelChangedEvent e) =>
    Log.Info($"{e.Player?.Name} {e.OldLevel} -> {e.NewLevel}");

async Task Reward(Player p)
{
    var result = await p.Progression.AddExperience(5000, ExperienceSource.Quest);
    if (!result.Ok) Log.Warn(result.Reason);
    await p.Progression.GiveSkillPoints(2);
}
Call Does
Read() level, experience, skill points, unlocked skills
AddExperience(n, source) like a quest reward; the game levels the player up
SetLevel(n) 1 to the cap (50)
GiveSkillPoints(n) up to 60 extra; past that, raise the level
Unlock(node) / Lock(node) one skill, by the tree’s rules unless forced
Respec() every skill back, free

When the game says no, the result has Ok = false and a reason. Only bad arguments throw. PlayerSkillsChangedEvent reports skill changes.

For admins

The admin Players page has Set level, Give XP, Give points and Respec (real players’ values aren’t checked yet). In chat: /level, /xp, /skillpoints, /skill.

These reach the real Steam account: /level has unlocked real achievements, and restoring saves doesn’t undo that.

Changing the game’s nodes

Game data’s skills section changes existing nodes: cost, levels, values.

Enshrouded is a trademark of Keen Games GmbH. Kiln is unofficial.